Flood Loadouts were no longer visible in-game as they still relied on the Elite Loadouts options, which were totally removed from the Custom Games user interface. Flood Player Traits specifically omitted the options for starting weapons and weapon pickup, even though there were no technical limitations preventing the Flood character model from using weapons. Notably, several Custom Game options were missing from Flood. It takes two hits from a Flood to kill a survivor. Survivors start with Assault Rifles and Magnums, and are able to pick up other weapons around the map, including Shotguns. In Hivemind, Spartans appeared in their chosen colors, instead of the default green. Survivors would spawn with shotguns and magnums, and both teams had three loadouts to pick from, each of which offered a different armor ability.Ī new public variant called Hivemind was added on July 1, 2013. Unlike Infection in Halo: Reach, infected Spartans in Halo 4 are equipped with energy shields, making it harder to kill them with headshots. Flood players were also incapable of sprinting.įlood's default settings dictated that two players would start on the Flood team, and rounds would last for three minutes. Altered settings also gave Flood players a special armor effect that trailed behind them and a first-person screen effect that distorted their vision.įlood players did not spawn with weapons and couldn't pick any weapons up they attacked using a fleshy claw that behaved similarly to the Energy Swords used in Infection. The principal difference between Flood and Infection is the addition of a new player model for the Flood: an infected Spartan's body was stripped of its hard armor plating and covered in a Flood carapace. Flood's core gameplay is identical to Infection's core gameplay: players are split into a Survivor team and a Flood team, and survivors must avoid being killed and converted to the Flood team.
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